Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ui:long_press [2018/05/09 17:09] – Frank Nestel | ui:long_press [2024/04/14 16:43] (current) – ol_lo | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Long Press Magic ====== | ====== Long Press Magic ====== | ||
- | Long Presses are a notoriously obscure element of UI design. However, once known, they might be useful. | + | Long Presses are a notoriously obscure element of UI design. However, once known, they are useful. |
- | So here are some hints, what can be longpressed | + | So here are some hints, what can be long pressed |
- | * **Inventory Button** to get you into your **last "non bag" view**. | + | * **Inventory Button** |
+ | * Simple press | ||
+ | * Long press | ||
+ | * Double press | ||
+ | * Swipe (!) | ||
+ | * A **badge (detail)** in inventory list to immediately | ||
+ | * The **[[ui: | ||
+ | * On the **[[ui: | ||
+ | * The latter is required to participate in the [[https:// | ||
* A **badge type** in inventory to get **information about the creator**, i.e. player who produces the type (not for NPCs). | * A **badge type** in inventory to get **information about the creator**, i.e. player who produces the type (not for NPCs). | ||
- | | + | * When you see a **map with a label** (i.e. a badge track or a party code), the label responds |
- | | + | * Long press simply |
- | * Unordered List ItemLong | + | |