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ui:long_press [2017/03/02 11:20] – created Frank Nestelui:long_press [2024/04/14 16:43] (current) ol_lo
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 ====== Long Press Magic ====== ====== Long Press Magic ======
  
-Long Presses are a notoriously obscure element of UI design. However, once known, they might be useful. +Long Presses are a notoriously obscure element of UI design. However, once known, they are useful. 
-So here are some hints, what can be longpressed in the Badgers UI:+ 
 +So here are some hints, what can be long pressed in the Badgers UI in rough order of usefulness: 
 + 
 +  * **Inventory Button** has 4 different "modes". You can configure each of this for different selections/orders. 
 +    * Simple press 
 +    * Long press 
 +    * Double press 
 +    * Swipe (!) 
 +  * A **badge (detail)** in inventory list to immediately get into **precision drop** mode. 
 +  * The **[[ui:filter|map filter/funnel]]** offers more detailed options, when pressed long. 
 +  * On the **[[ui:map|map]]** itself, **long press a [[strategy:quadrants|quadrant]]** to see to which **[[rules:regions|regions]] it belongs** and its **quadrants id**. 
 +    * The latter is required to participate in the  [[https://www.badge-r-s.de/geochallenge.php|Geochallenge Puzzles]]. 
 +  * A **badge type** in inventory to get **information about the creator**, i.e. player who produces the type (not for NPCs). 
 +  * When you see a **map with a label** (i.e. a badge track or a party code), the label responds to **touch** and **long press**: 
 +    * Long press simply **leaves** this special map view. 
 + 
  
-  * Inventory Button to get you into your last "non bag" view. 
-  * A badge type in inventory to get information about the player who produces the type (not for NPCs). 
-  * A badge (detail) in inventory to get immediately into precision drop mode. 
  
  • Last modified: 8 years ago
  • by Frank Nestel