strategy:updateintime

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strategy:updateintime [2017/06/14 14:07] – created Frank Nestelstrategy:updateintime [2018/02/26 13:02] (current) Frank Nestel
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 ====== Update in Time ====== ====== Update in Time ======
  
-Another not so casual strategy, I (InI4) am actually lately:+Another not so casual strategy, I (InI4) am actually applying lately:
  
   * Badgeproduction is a cycle. When you are Level N, badges are produces //.., 1, 2, .., N-1, N, 1, 2, ..//   * Badgeproduction is a cycle. When you are Level N, badges are produces //.., 1, 2, .., N-1, N, 1, 2, ..//
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 It is a personal sport of mine. Given enough foreign activity in your environment you can do this, but you do not have to. It might be fairly hard to impossible for the "lone rider" test players though, since the main way to speed up in the long run are [[rules:quadrants|full quadrants]] and [[rules:kinds_of_badges|new badge types]]. A part of this "race" is, that I often drop my stock of self produced badges empty (or fairly empty), but prefer to drop the badges which get produced again, before that //N,1//-step. It is a personal sport of mine. Given enough foreign activity in your environment you can do this, but you do not have to. It might be fairly hard to impossible for the "lone rider" test players though, since the main way to speed up in the long run are [[rules:quadrants|full quadrants]] and [[rules:kinds_of_badges|new badge types]]. A part of this "race" is, that I often drop my stock of self produced badges empty (or fairly empty), but prefer to drop the badges which get produced again, before that //N,1//-step.
 +
 +~~DISQUS~~
  • Last modified: 8 years ago
  • by Frank Nestel