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strategy:updateintime [2017/06/14 14:07] – created Frank Nestel | strategy:updateintime [2018/02/26 13:02] (current) – Frank Nestel | ||
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====== Update in Time ====== | ====== Update in Time ====== | ||
- | Another not so casual strategy, I (InI4) am actually lately: | + | Another not so casual strategy, I (InI4) am actually |
* Badgeproduction is a cycle. When you are Level N, badges are produces //.., 1, 2, .., N-1, N, 1, 2, ..// | * Badgeproduction is a cycle. When you are Level N, badges are produces //.., 1, 2, .., N-1, N, 1, 2, ..// | ||
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It is a personal sport of mine. Given enough foreign activity in your environment you can do this, but you do not have to. It might be fairly hard to impossible for the "lone rider" test players though, since the main way to speed up in the long run are [[rules: | It is a personal sport of mine. Given enough foreign activity in your environment you can do this, but you do not have to. It might be fairly hard to impossible for the "lone rider" test players though, since the main way to speed up in the long run are [[rules: | ||
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+ | ~~DISQUS~~ |