strategy:sofasession

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strategy:sofasession [2018/03/28 09:51] Frank Nestelstrategy:sofasession [2018/03/29 23:29] (current) Frank Nestel
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   * You wouldn't trade your own badges this way, cause you'd then lose [[rules:quadrants|yellow or green quadrants]].   * You wouldn't trade your own badges this way, cause you'd then lose [[rules:quadrants|yellow or green quadrants]].
-  * By dropping "3rd party" badges, presumably all in one place, the dropping player loses nothing. The taking player loses a change for a blue quadrant. This loss is compensated by trading speed, i.e. transfering many badges within a shorter time than an actual ride from quadrant to quadrant would take. (cf. [[strategy:circle|Circles]]) +  * By dropping "3rd party" badges, presumably all in one place, the dropping player loses nothing. The taking player loses a change for a blue quadrant. This loss is compensated by trading speed, i.e. transfering many badges within a shorter time than an actual ride from quadrant to quadrant would take. (cf.  [[strategy:quadrants|Economy aka Circles]])
   * If you are a player lacking blue quadrants (i.e. regularly players nearby), you better play this on a walk to maximize quadrant yield.   * If you are a player lacking blue quadrants (i.e. regularly players nearby), you better play this on a walk to maximize quadrant yield.
   * With more than 2 players be sure to agree on some order how to play this, to optimize negotiations.   * With more than 2 players be sure to agree on some order how to play this, to optimize negotiations.
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 Players interacting in a common place (i.e. crossing commutes) without ever meeting, can kind of play this in a ultra slow motion, by taking or dropping a badge a day or week in this common place. This has about the same advantages and disadvantages like the real thing. Players interacting in a common place (i.e. crossing commutes) without ever meeting, can kind of play this in a ultra slow motion, by taking or dropping a badge a day or week in this common place. This has about the same advantages and disadvantages like the real thing.
  
-**Hint:** To avoid that your Sofa Session pulls too many Weeklies to neighbouring quadrants, it is highly recommended, that you play all 8 direct neighbouring quadrants green before the next [[rules:period|weeklies schedule]].+**Hint:** If you want to avoid that your Sofa Session pulls too many [[badge:weekly|Weeklies]] to neighbouring quadrants, it is recommended, that you play all 8 direct neighbouring [[rules:quadrants|quadrants coloured]] before the next [[rules:period|weeklies schedule]].
  
  
  • Last modified: 7 years ago
  • by Frank Nestel