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strategy:geoguess [2022/11/18 18:08] – [How does the scoring system work?] Frank Nestel | strategy:geoguess [2023/01/23 20:35] (current) – [Concept] google105661541109472601976 | ||
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==== Concept ==== | ==== Concept ==== | ||
- | Every 14 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. | + | Every 19 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. |
==== Diamonds for Geoguessing ==== | ==== Diamonds for Geoguessing ==== | ||
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* About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | * About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | ||
- | * If you find the exact spot first you can get 10 points, however you can also score up to 5 points if you know approximately where it is | + | * If you find the exact spot first you can get 10 points, however you can also score up to 6 points if you know approximately where it is |
* So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | * So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | ||
* Use google maps on a different device. | * Use google maps on a different device. | ||
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Non-exact guessers gets points in the range 0-6. | Non-exact guessers gets points in the range 0-6. | ||
- | The score goes down with both, distance and rank. | + | The score goes down with both, distance and rank, where rank is based on distance and, in rare cases of ties, answering time. |