Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Why Keep Badge Duplicates? ====== So as been explained in [[rules:inventory|Inventory & Capacity]], you usually **avoid having duplicate** badges of **one type**. This is, cause the first badge of a type (or actually the type) creates space for another badge, whereas the second and more badges of a type actually cut into your free inventory space. However, there are reasons to keep badge duplicates. * It is a undropped own badge and you keep it until you get to a place where you can actually create a **yellow/green quadrant** by dropping the badge. * It is a own badge and you want to transport it to a [[rules:regions|region]] where you fight for [[badge:ruler|ruler]]. * It is a foreign badge and you want it to move away from a [[rules:regions|region]] you [[badge:ruler|rule]]. * You see a **trading opportunity**, i.e. transporting that duplicate to the hood of a player, who wants it. * You are traveling and want to attach **movements and distance** to the badge. * <del>It is a high rated badge and you are running for [[strategy:beauty|diamonds for beauty]]: In the **category best collector** actually all positively rated badges (i.e. not badge types) score and you can excel by having more. (NB: In the **category creators**, only the types you created count, so no need to keep your self built beauty badges to rank.) cf. [[strategy:beauty]] </del> Rule changed 10.6.2017. High rated badges might still be good items to trade though. * Just for completeness, cause it is a **skill** :-) ~~DISQUS~~ Last modified: 7 years agoby Frank Nestel