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rules:player_level [2018/08/31 07:36] – Frank Nestel | rules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe | ||
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+ | {{level.png? | ||
====== Player Level/ | ====== Player Level/ | ||
- | {{level.png? | + | Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. |
A players level is calculated from 5 numbers. Details may vary, but the numbers are **ranked roughly in decreasing influence**: | A players level is calculated from 5 numbers. Details may vary, but the numbers are **ranked roughly in decreasing influence**: | ||
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- | Notes: | + | **Notes:** |
- | - All these numbers | + | - All these numbers |
- | - “Different types” can decrease when you drop your last badge of a type. System | + | - “Different types” can decrease when you drop the last badge of a type. Badgers |
- | - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. | + | - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. |
- | - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows | + | - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows |
- | - Taking a foreign badge from a blue or green quadrant does not generate | + | - Taking a foreign badge from a blue or green quadrant does not generate |
- | - All **system, mapper, ruler and skill badges** count towards **“different types”**. | + | - All **system, mapper, ruler and skill badges** count towards **“different types”**. |
- Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules: | - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules: | ||
+ | - And if you remove badges of other players from a region this helps to capture the ruler badge for this region faster. | ||
===== Percentages ===== | ===== Percentages ===== | ||
- | Level progress | + | Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated |
===== Influences ===== | ===== Influences ===== | ||
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These combined effects might making scoring look like " | These combined effects might making scoring look like " | ||
- | Note: | + | **Notes:** |
- | |Types|-1|drop|the | + | * Drop: The counter for different types of badges in inventory could decrease |
- | |Types|+1|take|the | + | * Take: The counter for different types of badges in inventory could increase if this was the first badge of this type. |