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rules:player_level [2018/08/31 07:36] Frank Nestelrules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe
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 +{{level.png?200:rules: |}} 
 ====== Player Level/Scoring ====== ====== Player Level/Scoring ======
  
-{{level.png?200:rules: |}} Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. +Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. 
  
 A players level is calculated from 5 numbers. Details may vary, but the numbers are **ranked roughly in decreasing influence**: A players level is calculated from 5 numbers. Details may vary, but the numbers are **ranked roughly in decreasing influence**:
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-Notes: +**Notes:** 
-  - All these numbers can be found in the first 4 bright lines in the player profile. +  - All these numbers are found in the first 4 bright lines in the player profile (see sample above)
-  - “Different types” can decrease when you drop your last badge of a type. System keeps track of the **maximum different you ever had**, so your level will never decrease again. Only distance to next level can indirectly grow. +  - “Different types” can decrease when you drop the last badge of a type. Badgers keeps track of the **maximum different you had**, so your level will never decrease again. Only distance to next level can indirectly grow. 
-  - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. +  - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. 
-  - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows to do valuable trades for missing badge types with other players. +  - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows for valuable trades for missing badge types with other players. 
-  - Taking a foreign badge from a blue or green quadrant does not generate scores of type “full quadrant”, “half quadrant”, however it can still help to **increase the crucial number of “different types”** in your inventory. +  - Taking a foreign badge from a blue or green quadrant does not generate score of type “half/full quadrant”, however it can **increase the crucial number of “different types”** in your inventory. 
-  - All **system, mapper, ruler and skill badges** count towards **“different types”**. So you might go for “one of each skill” for that particular reason.+  - All **system, mapper, ruler and skill badges** count towards **“different types”**. You might go for “one of each skill” for that particular reason.
   - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]].   - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]].
 +  - And if you remove badges of other players from a region this helps to capture the ruler badge for this region faster. 
  
 ===== Percentages ===== ===== Percentages =====
-Level progress and standing is displayed in term of percentages of next level. Score progress is displayed on the client by animate percentages and percentages in the profile. +Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated percentages and percentages in the profile.
  
 ===== Influences ===== ===== Influences =====
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 These combined effects might making scoring look like "random". However scoring is **not random** and **not depending on the order you take actions**, everything you do counts fully. These combined effects might making scoring look like "random". However scoring is **not random** and **not depending on the order you take actions**, everything you do counts fully.
  
-Note+**Notes:** 
-|Types|-1|drop|the counter for different types of badges in inventory could be go down if this was the last badge of this type| +  * Drop: The counter for different types of badges in inventory could decrease if this was the last badge of this type. 
-|Types|+1|take|the counter for different types of badges in inventory could be increase if this was the first badge of this type|+  * Take: The counter for different types of badges in inventory could increase if this was the first badge of this type.
  
  
  
  • Last modified: 7 years ago
  • by Frank Nestel