rules:period

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules:period [2018/01/30 07:12] – [Less than a day] Frank Nestelrules:period [2018/09/23 11:52] (current) Frank Nestel
Line 5: Line 5:
 System checks every **10 minutes** for badge production execution. System checks every **10 minutes** for badge production execution.
  
-Every **2 hours** OSM database Nominatim is being polled to classify quadrant to regions. Note: This is now mainly reevaluating, since new quadrants are currently queued for evaluation just directly after they have been played.+Every **1 hour** New images for regions are picked up (when some get provided, see [[rules:faq|FAQ, when do my regions appear]]. 
 + 
 +Every **1-2 hours** [[:nominatim|OSM database Nominatim]] is being batch polled to map quadrants to regions. Note: This is reevaluating things, new quadrants are queued directly after they have been played.
  
 Every **10 hours** you can see a new random statistics in the app. Every **10 hours** you can see a new random statistics in the app.
Line 28: Line 30:
  
 ===== 50 days ===== ===== 50 days =====
-Time a [[badge:weekly|weekly badge]] untouched by a player stays in place, before it "wanders", i.e. jumps to a new location.+Time a [[badge:weekly|weekly badge]] untouched by a player stays in place, before it "wanders", i.e. jumps to a new location (cf. above). Note, that once a weekly has been taken by a player, it does never wander again, even if it is being dropped again.
  
 ===== Season ===== ===== Season =====
 System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen.
  • Last modified: 7 years ago
  • by Frank Nestel