Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| rules:period [2017/06/10 23:18] – Frank Nestel | rules:period [2018/09/23 11:52] (current) – Frank Nestel | ||
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| System checks every **10 minutes** for badge production execution. | System checks every **10 minutes** for badge production execution. | ||
| - | System checks every **8 hours** for importing (new) regions | + | Every **1 hour** New images |
| - | Every **10 hours** | + | Every **1-2 hours** |
| - | ===== About a Day ===== | + | Every **10 hours** |
| - | At the beginning of the game a **badge production lasts 24 hours** | + | |
| - | Every **4 hours** | + | Every **13 hours** |
| - | Every **23 hours** you get a chance to [[badge: | ||
| - | Every **29 hours** | + | ===== About a Day ===== |
| + | At the beginning of the game a **badge production** lasts **24 hours** | ||
| + | Every **23 hours** you can get a chance to [[rules: | ||
| + | |||
| + | Every **23 hours** [[rules: | ||
| ===== About a Week ===== | ===== About a Week ===== | ||
| Line 23: | Line 25: | ||
| ===== Month ===== | ===== Month ===== | ||
| - | On the **17ths of every month** diamonds are awarded for " | + | On the **17ths of every month** diamonds are awarded for [[strategy: |
| + | |||
| + | The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production. | ||
| ===== 50 days ===== | ===== 50 days ===== | ||
| - | Time a [[badge: | + | Time a [[badge: |
| ===== Season ===== | ===== Season ===== | ||
| System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. | System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. | ||