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rules:period [2017/06/10 23:18] – Frank Nestel | rules:period [2018/09/23 11:52] (current) – Frank Nestel | ||
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System checks every **10 minutes** for badge production execution. | System checks every **10 minutes** for badge production execution. | ||
- | System checks every **8 hours** for importing (new) regions | + | Every **1 hour** New images |
- | Every **10 hours** | + | Every **1-2 hours** |
- | ===== About a Day ===== | + | Every **10 hours** |
- | At the beginning of the game a **badge production lasts 24 hours** | + | |
- | Every **4 hours** | + | Every **13 hours** |
- | Every **23 hours** you get a chance to [[badge: | ||
- | Every **29 hours** | + | ===== About a Day ===== |
+ | At the beginning of the game a **badge production** lasts **24 hours** | ||
+ | Every **23 hours** you can get a chance to [[rules: | ||
+ | |||
+ | Every **23 hours** [[rules: | ||
===== About a Week ===== | ===== About a Week ===== | ||
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===== Month ===== | ===== Month ===== | ||
- | On the **17ths of every month** diamonds are awarded for " | + | On the **17ths of every month** diamonds are awarded for [[strategy: |
+ | |||
+ | The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production. | ||
===== 50 days ===== | ===== 50 days ===== | ||
- | Time a [[badge: | + | Time a [[badge: |
===== Season ===== | ===== Season ===== | ||
System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. | System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. |