rules:period

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rules:period [2017/01/17 07:59] – [About a Day] Frank Nestelrules:period [2018/09/23 11:52] (current) Frank Nestel
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 ===== Less than a day ===== ===== Less than a day =====
-System checks every 10 minutes for badge production execution.+System checks every **10 minutes** for badge production execution
 + 
 +Every **1 hour** New images for regions are picked up (when some get provided, see [[rules:faq|FAQ, when do my regions appear]]. 
 + 
 +Every **1-2 hours** [[:nominatim|OSM database Nominatim]] is being batch polled to map quadrants to regions. Note: This is reevaluating things, new quadrants are queued directly after they have been played. 
 + 
 +Every **10 hours** you can see a new random statistics in the app. 
 + 
 +Every **13 hours** some weeklies not picked up for long (see below) jump elsewhere.
  
-System checks every 8 hours for importing (new) regions from Open Street Map corresponding to the regions which have been played. 
  
 ===== About a Day ===== ===== About a Day =====
-The Day is the period between two [[badge:regular|Regular Badges]] are Produced. At the beginning of the game a day last 24h. This timespan can be decreased by wearing [[badge:Production Speed|Production Speed Badges]] in inventory.+At the beginning of the game a **badge production** lasts **24 hours** between two [[badge:regular|Regular Badges]].This timespan can be decreased by having [[badge:Production Speed|Production Speed Badges]] in inventory.
  
-Every **29 hours** region ownership is being checked.+Every **23 hours** you can get a chance to [[rules:badges#vote|vote for a badge]].
  
-Every **35 hours** you get a chance to [[badge:voting|vote for a badge]].+Every **23 hours** [[rules:regions|region and mapper]] ownership is being checked. They alternate, i.e. 11 hours after the rulers comes the mapper and 12 hours later the next ruler.
  
 ===== About a Week ===== ===== About a Week =====
-A week in Badge(r)s last 161 hours and is mainly the timespan between two [[badge:weekly|Weekly Badges]] are deployed.+A week in Badge(r)s last **161 hours** and is mainly the timespan between two [[badge:weekly|Weekly Badges]] are deployed.
  
 ===== Month ===== ===== Month =====
-Once in a month diamonds are awarded for the highest rating badges, badge series and badge collections. The range of diamonds a player can get, is between 0 and 3.+On the **17ths of every month** diamonds are awarded for [[strategy:beauty|"beauty"]]: For the highest rating badges, badge series and badge collections.  
 + 
 +The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production. 
 + 
 +===== 50 days ===== 
 +Time a [[badge:weekly|weekly badge]] untouched by a player stays in place, before it "wanders", i.e. jumps to a new location (cf. above). Note, that once a weekly has been taken by a player, it does never wander again, even if it is being dropped again.
  
 ===== Season ===== ===== Season =====
 System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen.
  • Last modified: 8 years ago
  • by Frank Nestel