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strategy:geoguess [2022/07/28 18:06] – topmanagementify | strategy:geoguess [2023/01/23 20:35] (current) – [Concept] google105661541109472601976 | ||
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==== Concept ==== | ==== Concept ==== | ||
- | Every 14 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. | + | Every 19 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. |
==== Diamonds for Geoguessing ==== | ==== Diamonds for Geoguessing ==== | ||
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* 4 diamonds for the player of the month (if score is > 240) | * 4 diamonds for the player of the month (if score is > 240) | ||
- | Note : the system | + | Note : the system |
==== Some strategy hints ==== | ==== Some strategy hints ==== | ||
* About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | * About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | ||
- | * If you find the exact spot first you can get 10 points, however you can also score up to 5 points if you know approximately where it is | + | * If you find the exact spot first you can get 10 points, however you can also score up to 6 points if you know approximately where it is |
* So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | * So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | ||
* Use google maps on a different device. | * Use google maps on a different device. | ||
+ | * The images are very pixalted and don't reveal much detail. | ||
+ | * When the quadrant is displayed - take a screenshot. | ||
==== Reducing number of candidates ==== | ==== Reducing number of candidates ==== | ||
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* The higher the level the more difficult. | * The higher the level the more difficult. | ||
* Also take good note of the last digit of the badge number, as obviously this also futher decimates the number of possible candidates | * Also take good note of the last digit of the badge number, as obviously this also futher decimates the number of possible candidates | ||
+ | * Images often look discouraging - however, even if a badge was dropped on the freeway, also the type of road, vegetation and weather conditions hold information, | ||
+ | ==== How does the scoring system work? ==== | ||
+ | |||
+ | Basically we distinguish between exact guesses, and non-exact guesses | ||
+ | Exact guesses always take priority over non-exact guesses. | ||
+ | |||
+ | === Exact guessers === | ||
+ | |||
+ | Exact guessers get points in the range 6-10. | ||
+ | The formula is 6 + 4/rank, where rank = the order in which the guesses were made | ||
+ | * First 6 + 4/1 = 10 points | ||
+ | * Second 6 + 4/2 = 8 points | ||
+ | * Third 6 + 4/3 | ||
+ | |||
+ | === Non-exact guessers === | ||
+ | |||
+ | Non-exact guessers gets points in the range 0-6. | ||
+ | The score goes down with both, distance and rank, where rank is based on distance and, in rare cases of ties, answering time. |