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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| strategy:geoguess [2022/07/28 17:55] – topmanagementify | strategy:geoguess [2023/01/23 20:35] (current) – [Concept] google105661541109472601976 | ||
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| ==== Concept ==== | ==== Concept ==== | ||
| - | Every 14 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. | + | Every 19 hours there is a new puzzle. The system then selects a user badge, based on a complex set of criteria. | 
| ==== Diamonds for Geoguessing ==== | ==== Diamonds for Geoguessing ==== | ||
| Line 15: | Line 15: | ||
| * 4 diamonds for the player of the month (if score is > 240) | * 4 diamonds for the player of the month (if score is > 240) | ||
| - | Note : the system | + | Note : the system | 
| ==== Some strategy hints ==== | ==== Some strategy hints ==== | ||
| * About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | * About 80% of the puzzles can be linked to a specific ingame badge in under 30 min | ||
| - | * If you find the exact spot first you can get 10 points, however you can also score up to 5 points if you know approximately where it is | + | * If you find the exact spot first you can get 10 points, however you can also score up to 6 points if you know approximately where it is | 
| * So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | * So, do not spend hours trying to find one puzzle, in stead set a deadline for yourself, and once this time has passed, make a proximity guess - the scoring system is brutal for hardcore gamers, but pretty generous for casual gamers at the same time | ||
| + | * Use google maps on a different device. | ||
| + | * The images are very pixalted and don't reveal much detail. | ||
| + | * When the quadrant is displayed - take a screenshot. | ||
| + | ==== Reducing number of candidates ==== | ||
| + | |||
| + | * Obviously - the user name already tells you what colour badge and user name to look out for | ||
| + | * Click on the user name to find out in what country he/she has badges. | ||
| + | * Take good note of the badge level - if it is a level 1 badge, it is not masked by the system, so those are easyer to spot. But also level 2 and 3 are both masked as 2+, so those are also pretty easy. | ||
| + | * The higher the level the more difficult. | ||
| + | * Also take good note of the last digit of the badge number, as obviously this also futher decimates the number of possible candidates | ||
| + | * Images often look discouraging - however, even if a badge was dropped on the freeway, also the type of road, vegetation and weather conditions hold information, | ||
| + | |||
| + | ==== How does the scoring system work? ==== | ||
| + | |||
| + | Basically we distinguish between exact guesses, and non-exact guesses | ||
| + | Exact guesses always take priority over non-exact guesses. | ||
| + | |||
| + | === Exact guessers === | ||
| + | |||
| + | Exact guessers get points in the range 6-10. | ||
| + | The formula is 6 + 4/rank, where rank = the order in which the guesses were made | ||
| + | * First 6 + 4/1 = 10 points | ||
| + | * Second 6 + 4/2 = 8 points | ||
| + | * Third 6 + 4/3 | ||
| + | |||
| + | === Non-exact guessers === | ||
| + | |||
| + | Non-exact guessers gets points in the range 0-6. | ||
| + | The score goes down with both, distance and rank, where rank is based on distance and, in rare cases of ties, answering time. | ||