rules:player_level

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rules:player_level [2018/05/24 22:28] Frank Nestelrules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe
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 +{{level.png?200:rules: |}} 
 ====== Player Level/Scoring ====== ====== Player Level/Scoring ======
  
-{{ :rules:level.png?200|}} Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. +Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. 
  
-A players level is calculated from 5 numbers (details may vary, but the numbers are **ranked roughly in decreasing influence** on level):+A players level is calculated from 5 numbers. Details may vary, but the numbers are **ranked roughly in decreasing influence**:
   - Different **[[badges|badge]] types** in inventory   - Different **[[badges|badge]] types** in inventory
-  - **[[quadrants#full|Full quadrants]]** (i.e. <color #22b14c>**green**</color> ones) {{:rules:quadrants.png?200|}}+  - **[[quadrants#full|Full quadrants]]** (i.e. <color #22b14c>**green**</color> ones) {{ :rules:quadrants.png?200|}}
   - **[[quadrants#half|Half quadrants]]** (i.e. <color #ffc90e>**yellow**</color> or <color #00a2e8>**blue**</color> ones).   - **[[quadrants#half|Half quadrants]]** (i.e. <color #ffc90e>**yellow**</color> or <color #00a2e8>**blue**</color> ones).
   - **First [[badges#drop|drops]]** (i.e. number of own badges first dropped in a gray or blue quadrant).   - **First [[badges#drop|drops]]** (i.e. number of own badges first dropped in a gray or blue quadrant).
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-Notes: +**Notes:** 
-  - All these numbers can be found in the first 4 bright lines in the player profile. +  - All these numbers are found in the first 4 bright lines in the player profile (see sample above)
-  - “Different types” can decrease when you drop your last badge of a type. System keeps track of the **maximum different you ever had**, so your level will never decrease again. Only distance to next level can indirectly grow. +  - “Different types” can decrease when you drop the last badge of a type. Badgers keeps track of the **maximum different you had**, so your level will never decrease again. Only distance to next level can indirectly grow. 
-  - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. +  - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. 
-  - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows to do valuable trades for missing badge types with other players. +  - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows for valuable trades for missing badge types with other players. 
-  - Taking a foreign badge from a blue or green quadrant does not generate scores of type “full quadrant”, “half quadrant”, however it can still help to **increase the crucial number of “different types”** in your inventory. +  - Taking a foreign badge from a blue or green quadrant does not generate score of type “half/full quadrant”, however it can **increase the crucial number of “different types”** in your inventory. 
-  - All **system, mapper, ruler and skill badges** count towards **“different types”**. So you might go for “one of each skill” for that particular reason.+  - All **system, mapper, ruler and skill badges** count towards **“different types”**. You might go for “one of each skill” for that particular reason.
   - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]].   - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]].
 +  - And if you remove badges of other players from a region this helps to capture the ruler badge for this region faster. 
  
 ===== Percentages ===== ===== Percentages =====
-Level progress and standing is displayed in term of percentages of next level. Score progress is displayed on the client by animate percentages and percentages in the profile. +Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated percentages and percentages in the profile.
  
 ===== Influences ===== ===== Influences =====
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 These combined effects might making scoring look like "random". However scoring is **not random** and **not depending on the order you take actions**, everything you do counts fully. These combined effects might making scoring look like "random". However scoring is **not random** and **not depending on the order you take actions**, everything you do counts fully.
  
-Note+**Notes:** 
-|Types|-1|drop|the counter for different types of badges in inventory could be go down if this was the last badge of this type| +  * Drop: The counter for different types of badges in inventory could decrease if this was the last badge of this type. 
-|Types|+1|take|the counter for different types of badges in inventory could be increase if this was the first badge of this type|+  * Take: The counter for different types of badges in inventory could increase if this was the first badge of this type.
  
  
  
  • Last modified: 7 years ago
  • by Frank Nestel