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rules:player_level [2017/08/11 18:05] – Mega Chip | rules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe | ||
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- | ====== Player Level ====== | + | {{level.png? |
+ | ====== Player Level/ | ||
- | {{ : | + | Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. |
- | A players level is calculated from 5 numbers | + | A players level is calculated from 5 numbers. Details |
- | - Different [[badges|badge]] types in inventory | + | - Different |
- | - [[quadrants# | + | - **[[quadrants# |
- | - [[quadrants# | + | - **[[quadrants# |
- | - First [[badges# | + | - **First [[badges# |
- | - First [[badges# | + | - **First [[badges# |
- | Notes: | + | **Notes:** |
- | - “Different | + | - All these numbers are found in the first 4 bright lines in the player profile (see sample above). |
- | - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. | + | - “Different |
- | - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows | + | - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. |
- | - Taking a foreign badge from a blue or green quadrant does not generate | + | - Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows |
- | - All **system, mapper, ruler and skill badges count towards “different types”**. | + | - Taking a foreign badge from a blue or green quadrant does not generate |
+ | - All **system, mapper, ruler and skill badges** count towards | ||
- Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules: | - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules: | ||
+ | - And if you remove badges of other players from a region this helps to capture the ruler badge for this region faster. | ||
+ | ===== Percentages ===== | ||
+ | Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated percentages and percentages in the profile. | ||
- | **Samples: | + | ===== Influences ===== |
- | ^Sample | + | A single drop or take action, often **influences several counters**, so each of them has impact on the score you got (except the capacity): |
- | |Drop undropped self produced on gray|0/ | + | ^Action^Counters^^^^^Effects^^ |
- | |Take unknown (foreign produced) from yellow|0/ | + | ^Sample^Types^[[quadrants# |
- | |Take unknown from gray|0/ | + | |Drop undropped self produced on gray| 0/-1 | 0 | +1 | +1 | 0 |Quadrant turns <color #ffc90e>yellow</ |
- | |Drop undropped self produced on blue|0/-1|+1|-1|+1|0|Quadrant turns <color # | + | |Drop undropped self produced on blue| 0/-1 | +1 | -1 | +1 | 0 |Quadrant turns <color # |
- | |Receiving a [[rules: | + | |Drop undropped self produced on yellow/ |
- | |Picking up a fresh Weekly from gray|+1|0|+1|0|+1|Quadrant turns <color # | + | |Take unknown (foreign produced) from yellow| |
+ | |Take [[ui: | ||
+ | |Take unknown from blue/green| 0/+1 | | ||
+ | |Receiving a [[rules: | ||
+ | |Producing first badge of a new type| 0/+1 | 0 | | ||
+ | |||
+ | These combined effects might making scoring look like " | ||
+ | |||
+ | **Notes: | ||
+ | * Drop: The counter for different types of badges in inventory could decrease if this was the last badge of this type. | ||
+ | * Take: The counter for different types of badges in inventory could increase if this was the first badge of this type. | ||