Differences
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| rules:player_level [2017/08/09 08:04] – Frank Nestel | rules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe | ||
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| - | ====== Player Level ====== | + | {{level.png? |
| + | ====== Player Level/ | ||
| - | {{ : | + | Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. |
| - | A players level is calculated from 5 numbers | + | A players level is calculated from 5 numbers. Details |
| - | - Different [[badges|badge]] types in inventory | + | - Different |
| - | - [[quadrants# | + | - **[[quadrants# |
| - | - [[quadrants# | + | - **[[quadrants# |
| - | - First [[badges# | + | - **First [[badges# |
| - | - First [[badges# | + | - **First [[badges# |
| - | Samples: A single | + | **Notes:** |
| - | ^Sample Action^Types^Full Q^Half Q^First Drop^First Take|Remark|Inventory| | + | - All these numbers are found in the first 4 bright lines in the player profile (see sample above). |
| - | |Drop undropped self produced on gray|0/-1|0|+1|+1|0|Quadrant turns <color # | + | - “Different types” can decrease when you drop the last badge of a type. Badgers keeps track of the **maximum different you had**, so your level will never decrease again. Only distance to next level can indirectly grow. |
| - | |Take unknown (foreign | + | - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign |
| - | |Take unknown | + | |
| - | |Drop undropped self produced on blue|0/ | + | - Taking a foreign badge from a blue or green quadrant does not generate score of type “half/full quadrant”, |
| - | |Receiving a [[rules:regions|Regions]] badge|+1|0|0|0|0| |+1| | + | - All **system, mapper, ruler and skill badges** |
| - | |Picking up a fresh Weekly | + | - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]]. |
| + | - And if you remove badges of other players | ||
| + | ===== Percentages ===== | ||
| + | Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated percentages and percentages in the profile. | ||
| - | Notes: | + | ===== Influences ===== |
| - | - “Different badge” can actually decrease when your drop your last badge of a certain type. The system keeps track of the **maximum different you ever had**, so your level will never decrease again. Only distance to next level can indirectly grow. | + | A single |
| - | - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. | + | ^Action^Counters^^^^^Effects^^ |
| - | - Dropping an own badge in a yellow | + | ^Sample^Types^[[quadrants# |
| - | - Taking a foreign badge from a blue or green quadrant does not generate scores | + | |Drop undropped self produced on gray| 0/-1 | 0 | +1 | +1 | 0 |Quadrant turns <color # |
| - | - All **system, mapper, ruler and skill badges count towards “different types”**. So you might go for “one of each skill” for that particular reason. | + | |Drop undropped self produced on blue| 0/-1 | +1 | -1 | +1 | 0 |Quadrant turns <color # |
| - | | + | |Drop undropped self produced on yellow/green| 0/-1 | 0 | 0 | +1 | 0 |not recommended|-1/ |
| + | |Take unknown (foreign produced) from yellow| | ||
| + | |Take [[ui: | ||
| + | |Take unknown | ||
| + | |Receiving a [[rules: | ||
| + | |Producing first badge of a new type| 0/+1 | 0 | 0 | 0 | 0 | | +1 | | ||
| + | |||
| + | These combined effects might making scoring look like " | ||
| + | |||
| + | **Notes:** | ||
| + | | ||
| + | * Take: The counter for different types of badges | ||