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rules:player_level [2017/08/09 07:56] – Frank Nestel | rules:player_level [2020/10/17 21:46] (current) – [Player Level/Scoring] Daan VindtZe | ||
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- | ====== Player Level ====== | + | {{level.png? |
+ | ====== Player Level/ | ||
- | {{ : | + | Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little **gift**, i.e. a skill, **with every level**. |
- | A players level is calculated from 5 numbers | + | A players level is calculated from 5 numbers. Details |
- | - Different [[badges|badge]] types in inventory | + | - Different |
- | - [[quadrants# | + | - **[[quadrants# |
- | - [[quadrants# | + | - **[[quadrants# |
- | - First [[badges# | + | - **First [[badges# |
- | - First [[badges# | + | - **First [[badges# |
- | A single | + | **Notes: |
- | ^Sample Action^Types^Full Q^Half Q^First Drop^First Take|Remark| | + | - All these numbers are found in the first 4 bright lines in the player profile (see sample above). |
- | |Drop undropped self produced on gray|0/-1|0|+1|+1|0|Quadrant turns blue. Types count can drop, if it the last.| | + | - “Different types” can decrease when you drop the last badge of a type. Badgers keeps track of the **maximum different you had**, so your level will never decrease again. Only distance to next level can indirectly grow. |
- | |Take unknown (foreign | + | - First drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign |
- | |Take unknown | + | |
- | |Drop unknwon self produced on blue|0/-1|+1|-1|+1|0|Quadrant turns green.| | + | - Taking a foreign badge from a blue or green quadrant does not generate score of type “half/ |
- | |Receiving a [[rules:regions|Regions]] badge|+1|0|0|0|0| | | + | - All **system, mapper, ruler and skill badges** |
- | |Picking up a fresh Weekly | + | - Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. [[rules:badges#drop]]. |
+ | - And if you remove badges of other players | ||
+ | ===== Percentages ===== | ||
+ | Level progress is displayed in terms of percentages of next level. Score progress is displayed on the client by animated percentages and percentages in the profile. | ||
- | Notes: | + | ===== Influences ===== |
- | - “Different badge” can actually decrease when your drop your last badge of a certain type. The system keeps track of the **maximum different you ever had**, so your level will never decrease again. Only distance to next level can indirectly grow. | + | A single |
- | - That the first drops and takes rules mean, that **every player can** potentially **score with every badge**, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more. | + | ^Action^Counters^^^^^Effects^^ |
- | - Dropping an own badge in a yellow | + | ^Sample^Types^[[quadrants# |
- | - Taking a foreign badge from a blue or green quadrant does not generate scores | + | |Drop undropped self produced on gray| 0/-1 | 0 | +1 | +1 | 0 |Quadrant turns <color # |
- | - All **system, mapper, ruler and skill badges count towards “different types”**. So you might go for “one of each skill” for that particular reason. | + | |Drop undropped self produced on blue| 0/-1 | +1 | -1 | +1 | 0 |Quadrant turns <color # |
- | | + | |Drop undropped self produced on yellow/green| 0/-1 | 0 | 0 | +1 | 0 |not recommended|-1/ |
+ | |Take unknown (foreign produced) from yellow| | ||
+ | |Take [[ui: | ||
+ | |Take unknown | ||
+ | |Receiving a [[rules: | ||
+ | |Producing first badge of a new type| 0/+1 | 0 | 0 | 0 | 0 | | +1 | | ||
+ | |||
+ | These combined effects might making scoring look like " | ||
+ | |||
+ | **Notes:** | ||
+ | | ||
+ | * Take: The counter for different types of badges | ||