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rules:faq [2022/02/02 08:16] – [Q: When does My Ruler/Mapper Badge Appear?] Frank Nestel | rules:faq [2024/10/09 15:51] (current) – [Q: What is it All About?] google105661541109472601976 | ||
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By the time of writing, you need a passcode to upgrade your account from [[rules: | By the time of writing, you need a passcode to upgrade your account from [[rules: | ||
- | **Sorry for the inconvenience**, | + | **Sorry for the inconvenience**, |
===== Q: What is it All About? ===== | ===== Q: What is it All About? ===== | ||
- | **A:** It is about collecting and conquering, the actual ratio depends a bit on the type/ | + | **A:** It is about **collecting** and **conquering** (collecting regions), the actual ratio depends a bit on the type/ |
- | For the beginning be sure, to collect as many **different** | + | For the beginning, be sure, to collect as many **different |
===== Q: My Area is Empty. Shall I Start? ===== | ===== Q: My Area is Empty. Shall I Start? ===== | ||
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**A:** Well, yes, it is, at least when you start alone in a previously unplayed region. | **A:** Well, yes, it is, at least when you start alone in a previously unplayed region. | ||
- | However it is more to do over time. If speed is your sole concern, be so to take every [[strategy: | + | However, it is more to do over time. If speed is your sole concern, be so to take every [[strategy: |
- | By the time of writing we are still in beta and we are currently thinking about some speedup of initial play, especially for the (still) isolated players. Some things have been implemented 11th August 2019, please, bear with us. | + | By the time of writing we are still in beta, and we are currently thinking about some speedup of initial play, especially for the (still) isolated players. Some things have been implemented 11th August 2019, please, bear with us. |
===== Q: Inventory Full? ===== | ===== Q: Inventory Full? ===== | ||
- | Despite having virtual unlimited capacity, you cannot keep all badges. Drop Badges, but be sure to **keep one badge of every type**, i.e. if you have 4 of your own L1 badges, drop 3 of them, keep the last one to maximize | + | Despite having virtual unlimited capacity, you cannot keep all badges. Drop Badges, but be sure to **keep one badge of every type**, i.e. if you have 4 of your own L1 badges, drop 3 of them, keep the last one to maximize |
Some special cases: | Some special cases: | ||
* Got (many) Painter Skills? Paint as much of your own badges, as you can, drop all but one of your remaining [[strategy: | * Got (many) Painter Skills? Paint as much of your own badges, as you can, drop all but one of your remaining [[strategy: | ||
- | * Got (many) Diamonds? Use them, do instant productions, | + | * Got (many) Diamonds? Use them, do instant productions, |
* Got Diamonds and no Painter? Buy one Painter to increase your capacity. | * Got Diamonds and no Painter? Buy one Painter to increase your capacity. | ||
* Never ever drop the Extra Capacity skill, you might not even be able to immediately take it again. | * Never ever drop the Extra Capacity skill, you might not even be able to immediately take it again. | ||
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**Q:** How do I get points and level up?\\ | **Q:** How do I get points and level up?\\ | ||
**Q:** Aren't there any XP?\\ | **Q:** Aren't there any XP?\\ | ||
- | **A:** Just check the [[rules: | + | **A:** Just check the [[rules: |
===== Q: When does My Ruler/ | ===== Q: When does My Ruler/ | ||
- | cf. [[rules: | + | Cf. [[rules: |
We have automated selections, which guide us to candidate regions according to | We have automated selections, which guide us to candidate regions according to | ||
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* //for ruler: badge sum in region (+)//, | * //for ruler: badge sum in region (+)//, | ||
* //for mapper: total quadrants scored in region (+)//, | * //for mapper: total quadrants scored in region (+)//, | ||
- | * //number of players who contributed (++)//, | + | * //number of players who contributed (++) (for ruler also see: [[strategy: |
* //depth of region in hierarchy (--)//, | * //depth of region in hierarchy (--)//, | ||
* //special bonus for depth 0, i.e. countries (++)//, | * //special bonus for depth 0, i.e. countries (++)//, | ||
* //number of subregions played (+)//, | * //number of subregions played (+)//, | ||
* //" | * //" | ||
- | | + | * Since January 2022: //0.25 priority bonus if an image is provided (++) → [[contribute:newregion|Crowdsourcing]]//, |
- | | + | Plus **personalized** |
- | some **personalized** | + | |
* //bonus when winner and winner of parent region differ (+)// or | * //bonus when winner and winner of parent region differ (+)// or | ||
- | * //the winner is first or second region badge for a new player (+)// | + | * //the winner is **first or second** region badge created by a new player (+)// |
- | and few more tiny nooks and crannies. This automated ranking of say candidate regions is documented on the [[https:// | + | The automated ranking of candidate regions is documented on the [[https:// |
Note, sometimes a region might look eligible, but then has to be removed as a structural error in the data provided by [[: | Note, sometimes a region might look eligible, but then has to be removed as a structural error in the data provided by [[: | ||
- | To speed things up ... consider to helping by providing copyright free images for regions ([[crowdsourcing:start|Crowdsourcing]]). Thank you! | + | To speed things up ... consider to helping by providing copyright free images for regions ([[contribute:newregion|Crowdsourcing]]). Thank you! |
===== Q: Why do I Suddenly Get a Ruler/ | ===== Q: Why do I Suddenly Get a Ruler/ | ||
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**A:** This can happen in a few cases: | **A:** This can happen in a few cases: | ||
* It is a [[badge: | * It is a [[badge: | ||
- | * It is a fresh (not existing before) Ruler or [[badge: | + | * It is a fresh (not existing before) Ruler or [[badge: |
* Manual or automatic cleaning up of regions (see above) can also occasionally lead to new badge activations. | * Manual or automatic cleaning up of regions (see above) can also occasionally lead to new badge activations. | ||
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===== Q: Where is the iOS Version of Badge(r)s? ===== | ===== Q: Where is the iOS Version of Badge(r)s? ===== | ||
- | Unfortunately there is none! Beside the Android app, the website, the data maintenance, | + | Unfortunately, there is none! Beside the Android app, the website, the data maintenance, |
If you want to do an #iOS app or know someone who wants to, please contact us ASAP! | If you want to do an #iOS app or know someone who wants to, please contact us ASAP! | ||
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===== Q: Can My (Android) Phone Be in Developer Mode? ===== | ===== Q: Can My (Android) Phone Be in Developer Mode? ===== | ||
Yes! As of version [[: | Yes! As of version [[: | ||
+ | |||
+ | |||
+ | ===== Q: My Inventory isn't loading? ===== | ||
+ | This happens, you see then the dreaded (0/4) state of your inventory. This is either a **network** or a **security** issue. | ||
+ | * Check the surrounding network. Note the network traffic light, in the lower left corner of the map, is sometimes a bit behind and might still be green or yellow. | ||
+ | * Note, that requesting Player Actions (i.e. the foot with the magnifier) is the most direct way to request from one server. Does this load? | ||
+ | * Note, that requesting a statistics view is the most direct way to request from the cloud hosted part of the app. Does this load? | ||
+ | * In doubt, check both servers, though inventory comes from the first one. | ||
+ | * If network is ok, try to refresh your game state with the two rotation arrows on the upper map area. | ||
+ | * If network is ok, and refresh didn't help. | ||
+ | * It could be a security issue. | ||
+ | * Are you trying to run the app from 2 devices? This is blocked, only **one app instance** at a time is supported. | ||
+ | * End up all working instances of the app and restart the one you actually want to use. | ||
+ | * Is the **system clock** of your phone in sync? A very bad device time is handled as a certain attack type to our infrastructure. | ||
+ | * Synchronize your device' | ||
~~DISQUS~~ | ~~DISQUS~~ | ||