rules:faq

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rules:faq [2019/09/06 10:48] – [Q: When does My Ruler/Mapper Badge Appear?] Frank Nestelrules:faq [2024/10/09 15:51] (current) – [Q: What is it All About?] google105661541109472601976
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 By the time of writing, you need a passcode to upgrade your account from [[rules:ranks#guest|GUEST]] to [[rules:ranks#user|USER]]. However, by the time of writing, we automatically send an email with a valid passcode to the **email associated with your Google account**. Please check your [[https://mail.google.com/mail/u/0/#inbox|Inbox]] including [[https://mail.google.com/mail/u/0/#spam|Spam]]. By the time of writing, you need a passcode to upgrade your account from [[rules:ranks#guest|GUEST]] to [[rules:ranks#user|USER]]. However, by the time of writing, we automatically send an email with a valid passcode to the **email associated with your Google account**. Please check your [[https://mail.google.com/mail/u/0/#inbox|Inbox]] including [[https://mail.google.com/mail/u/0/#spam|Spam]].
  
-**Sorry for the inconvenience**, it is required, since the Google minimum users number for a Beta test is larger than our test infrastructur maximum capacitiy+**Sorry for the inconvenience**, it is required, since the Google minimum users number for a Beta test is larger than our test infrastructure maximum capacity
  
 ===== Q: What is it All About? ===== ===== Q: What is it All About? =====
-**A:** is about collecting and conquering, the actual ratio depends a bit on the player you are.+**A:** It is about **collecting** and **conquering** (collecting regions), the actual ratio depends a bit on the type/style/mood of player you are.
  
-For the beginning be sure, to collect as many **different** badges as you can (your ownones, but also from system and potentially other players). Meanwhile share duplicates (own or foreign) by dropping them. Finer details later.+For the beginningbe sure, to collect as many **different badges** as you can. Your //own// ones, or by **taking** also from //system// and //other players//. Meanwhileshare duplicates (own or foreign) by **dropping** them. Finer details elsewhere.
  
 ===== Q: My Area is Empty. Shall I Start? ===== ===== Q: My Area is Empty. Shall I Start? =====
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 **A:** Well, yes, it is, at least when you start alone in a previously unplayed region. **A:** Well, yes, it is, at least when you start alone in a previously unplayed region.
  
-However it is more to do over time. If speed is your sole concern, be so to take every [[strategy:skills|Production Speed Skill]] you can get!+Howeverit is more to do over time. If speed is your sole concern, be so to take every [[strategy:skills|Production Speed Skill]] you can get!
  
-By the time of writing we are still in beta and we are currently thinking about some speedup of initial play, especially for the (still) isolated players. Some things have been implemented 11th August 2019, please, bear with us.+By the time of writing we are still in betaand we are currently thinking about some speedup of initial play, especially for the (still) isolated players. Some things have been implemented 11th August 2019, please, bear with us.
  
 ===== Q: Inventory Full? ===== ===== Q: Inventory Full? =====
  
-Despite having virtual unlimited capacity, you cannot keep all badges. Drop Badges, but be sure to **keep one badge of every type**, i.e. if you have 4 of your own L1 badges, drop 3 of them, keep the last one to maximize you [[rules:inventory|Capacity]]. Some people put these "last ones" in their [[rules:chest|Chest]], just to avoid accidental drops.+Despite having virtual unlimited capacity, you cannot keep all badges. Drop Badges, but be sure to **keep one badge of every type**, i.e. if you have 4 of your own L1 badges, drop 3 of them, keep the last one to maximize your [[rules:inventory|Capacity]]. Some people put these "last ones" in their [[rules:chest|Chest]], just to avoid accidental drops.
  
 Some special cases:  Some special cases: 
   * Got (many) Painter Skills? Paint as much of your own badges, as you can, drop all but one of your remaining [[strategy:skills|Painter Skills]].   * Got (many) Painter Skills? Paint as much of your own badges, as you can, drop all but one of your remaining [[strategy:skills|Painter Skills]].
-  * Got (many) Diamonds? Use them, do instant productions, buy some other skill with them whatever. If you must, drop them, remember to keep one, to maximize your capacity.+  * Got (many) Diamonds? Use them, do instant productions, buy some other skill with themwhatever. If you must, drop them, remember to keep one, to maximize your capacity.
   * Got Diamonds and no Painter? Buy one Painter to increase your capacity.   * Got Diamonds and no Painter? Buy one Painter to increase your capacity.
   * Never ever drop the Extra Capacity skill, you might not even be able to immediately take it again.   * Never ever drop the Extra Capacity skill, you might not even be able to immediately take it again.
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 **Q:** How do I get points and level up?\\ **Q:** How do I get points and level up?\\
 **Q:** Aren't there any XP?\\ **Q:** Aren't there any XP?\\
-**A:** Just check the [[rules:player_level|]]-Page, It describe the 5 counters, which make you progress. If you have enough of them, you level up.+**A:** Just check the [[rules:player_level|]]-Page, It describes the 5 counters, which make you progress. If you have enough of them, you level up.
  
 ===== Q: When does My Ruler/Mapper Badge Appear? ===== ===== Q: When does My Ruler/Mapper Badge Appear? =====
  
-cf. [[rules:regions]]: Creating such a badge is a hand redacted process. +Cf. [[rules:regions]]: Creating such a badge is a hand redacted process. 
  
 We have automated selections, which guide us to candidate regions according to  We have automated selections, which guide us to candidate regions according to 
-  * //for ruler: badge sum in region (+)//, +  * Basic amount of play in region: 
-  * //for mapper: total quadrants scored in region (+)//,  +    * //for ruler: badge sum in region (+)//, 
-  * //number of players who contributed (++)//,  +    * //for mapper: total quadrants scored in region (+)//,  
-  * //depth of region in hierarchy (-)//,  +  * //number of players who contributed (++) (for ruler also see: [[strategy:conqueringruler]])//,  
-  * //number of subregions (+)//,  +  * //depth of region in hierarchy (--)//,  
-some **personalized** criteria like a +    * //special bonus for depth 0, i.e. countries (++)//, 
 +  * //number of subregions played (+)//,  
 +    * //"special" penalty for regions with no subregions, aka leafs (--)//,  
 +  * Since January 2022: //0.25 priority bonus if an image is provided (++) → [[contribute:newregion|Crowdsourcing]]//, 
 +Plus **personalized** bonuses for the leader expected can also help:
   * //bonus when winner and winner of parent region differ (+)// or    * //bonus when winner and winner of parent region differ (+)// or 
-  * //the winner is first or second region for a new player (+)//  +  * //the winner is **first or second** region badge created by a new player (+)//  
-and finally a //tiny fixed bonus for the top one nearly feasible region//. This automated ranking of say candidate regions is documented on the [[https://www.badge-r-s.de/suggestRegions2.php|Region Badge Preview Page]].+The automated ranking of candidate regions is documented on the [[https://www.badge-r-s.de/suggestRegions2.php|Region Badge Preview Page]].
  
-But every candidate then has to be **checked by hand**, if the corresponding [[http://www.openstreetmap.org|Open Street Map]] structure is sound. OSM is a not only free, but also offers good data quality. Badgers however already contributed back by finding a few OSM errors (essentially via [[https://www.badge-r-s.de/playerPublic.php?idPlayer=10000000034|MegaChip]] so far)If a region is sound, we need to prepare an image for that region, create database entries etcThus there will never be awarded all possible [[badge:ruler|Ruler]] or [[badge:mapper|Mapper Badges]], but only ones which are considered relevant according to both automated and manual criteria+Note, sometimes a region might look eligible, but then has to be removed as a structural error in the data provided by [[:nominatim|Nominatim]]. It is not often any more anywayThese checks are manual work and might take a bit of time.
  
-To speed things up ... consider to helping.+To speed things up ... consider to helping by providing copyright free images for regions ([[contribute:newregion|Crowdsourcing]]). Thank you! 
 + 
 +===== Q: Why do I Suddenly Get a Ruler/Mapper? ===== 
 +**Q:** I haven't been playing in a place (at all or for a long time) but then get a Badge for it? 
 + 
 +**A:** This can happen in a few cases: 
 +  * It is a [[badge:ruler|Ruler]] and someone else has dropped lots of your badges. 
 +  * It is a fresh (not existing before) Ruler or [[badge:mapper|Mapper]] and someone else's actions in a region make the region now pass activation. 
 +  * Manual or automatic cleaning up of regions (see above) can also occasionally lead to new badge activations.
  
 ===== Q: When do I get my level up gift? ===== ===== Q: When do I get my level up gift? =====
 **Q:** I can see I leveled up and used to get a gift, when? **Q:** I can see I leveled up and used to get a gift, when?
  
-**A:** Open the app and stay idle for a while, i.e. do not touch anything, not even statistics, also be sure not to move, since movements can trigger map reloads are not considered idle. Once the server detects you didn't do anything for 1-2 minutes (yea, sometimes hard to check, what phoe and server communicate) it offers you the gift. In any case, don't worry, the server will **not forget about your gift** and sooner or later it will offer it to you.+**A:** Open the app and stay idle for a while, i.e. do not touch anything, not even statistics, also be sure not to move, since movements can trigger map reloads are not considered idle. Once the server detects you didn't do anything for 1-2 minutes (yea, sometimes hard to check, if phone and server communicate) it offers you the gift. In any case, don't worry, the server will **not forget about your gift** and sooner or later it will offer it to you.
  
 ===== Q: How can I use Diamonds? ===== ===== Q: How can I use Diamonds? =====
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 ===== Q: Where is the iOS Version of Badge(r)s? ===== ===== Q: Where is the iOS Version of Badge(r)s? =====
-Unfortunately there is none! Beside the Android app, the website, the data maintenance, the server, the cloud services, playing and living we simply lack time and knowledge to build something like that. +Unfortunatelythere is none! Beside the Android app, the website, the data maintenance, the server, the cloud services, playing and living we simply lack time and knowledge to build something like that. 
  
 If you want to do an #iOS app or know someone who wants to, please contact us ASAP! If you want to do an #iOS app or know someone who wants to, please contact us ASAP!
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 ===== Q: Can My (Android) Phone Be in Developer Mode? ===== ===== Q: Can My (Android) Phone Be in Developer Mode? =====
 Yes! As of version [[:changelog|0.6.7]], **turning off Developer mode** is **no longer required**. Yes! As of version [[:changelog|0.6.7]], **turning off Developer mode** is **no longer required**.
 +
 +
 +===== Q: My Inventory isn't loading? =====
 +This happens, you see then the dreaded (0/4) state of your inventory. This is either a **network** or a **security** issue.
 +  * Check the surrounding network. Note the network traffic light, in the lower left corner of the map, is sometimes a bit behind and might still be green or yellow.
 +    * Note, that requesting Player Actions (i.e. the foot with the magnifier) is the most direct way to request from one server. Does this load?
 +    * Note, that requesting a statistics view is the most direct way to request from the cloud hosted part of the app. Does this load?
 +    * In doubt, check both servers, though inventory comes from the first one.
 +  * If network is ok, try to refresh your game state with the two rotation arrows on the upper map area.
 +  * If network is ok, and refresh didn't help.
 +  * It could be a security issue.
 +    * Are you trying to run the app from 2 devices? This is blocked, only **one app instance** at a time is supported.
 +      * End up all working instances of the app and restart the one you actually want to use.
 +    * Is the **system clock** of your phone in sync? A very bad device time is handled as a certain attack type to our infrastructure.
 +      * Synchronize your device's system clock, there are plenty of descriptions for this online.
  
 ~~DISQUS~~ ~~DISQUS~~
  
  • Last modified: 6 years ago
  • by Frank Nestel