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The World of Badge(r)s

The world of Badge(r)s is a peaceful, relaxed and casual one, build on top of that real world we actually live in. This is what they call a GPS based game.

  • You explore that world, just by moving around in the real world and use the app as a window into the Badge(r)s world.
  • Once you look through that window, you will see items/badges nearby and elsewhere on that world.
  • You mainly grow and thrive (aka level) in Badge(r)s by both collecting badges you find and sharing the ones you produce.
  • With all that collecting going on it is not about having the most, but about having many different types.
  • To share a badge, just drop it where you are, to pick up a badge, just get close enough and touch.
  • By droping and taking, you will interact with other players without necessarily meeting them.
  • The system generates special badges about once a week, you might want to collect these weeklies also.
  • Beside trading you can also level by exploring, i.e. taking and dropping in more different places aka quadrants.
  • The app/window shows you which quadrants you have already played and which not.
  • On top of sharing and trading there is a bit of competition for being the most comprehensive explorer of regions.
  • Regions are connected quadrants, connected in the sense of OpenStreetMap.
  • Having explored most quadrants of a region gets you the special mapper badge for that region, complementing your ever growing collection.
  • And actually there is even a bit more competition for ruling regions.
  • Ruling a region can gain you a special ruler badge.
  • However to rule a region you essentially share your stuff, your self produced badges, so a mere and kind “invasion” of collectors picking up your badges might shake and crumble your little imperium.

There are a other things in that Badge(r)s universe. You can gain certain skills, there are magic diamonds and a badge beauty contest going on. And more will come.

Just join yourself and have a look.

  • Last modified: 6 years ago
  • by Frank Nestel