rules:period

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Time Periods

The game uses various time periods to schedule certain events:

System checks every 10 minutes for badge production execution.

System checks every 8 hours for importing (new) regions from Open Street Map corresponding to the regions which have been played.

Every 10 hours you can see a new random statistics.

At the beginning of the game a badge production lasts 24 hours between two Regular Badges.This timespan can be decreased by having Production Speed Badges in inventory.

Every 2 hours OSM database is being polled to classify quadrant to regions. This is now mainly reevaluating, since new quadrants are currently queued for evaluation just directly after they have been played.

Every 23 hours you can get a chance to vote for a badge.

Every 23 hours region and mapper ownership is being checked. They alternate, i.e. 11 hours after the rulers comes the mapper and 12 hours later the next ruler.

A week in Badge®s last 161 hours and is mainly the timespan between two Weekly Badges are deployed.

On the 17ths of every month diamonds are awarded for "beauty": For the highest rating badges, badge series and badge collections.

The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production.

Time a weekly badge untouched by a player stays in place, before it “wanders”, i.e. jumps to a new location.

System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen.

  • Last modified: 7 years ago
  • by Frank Nestel