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rules:gamecomponents [2017/07/25 11:35] (current)
Frank Nestel created
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 +====== Components of the Game ======
 +
 +For the more documentation minded, here a start of game concepts in the game.
 +
 +  * Movement in the Real World
 +    * Little or no "Sofa Play".
 +    * Components: GPS, Map, [[rules:​quadrants|Quadrants]]
 +  * Collecting Items
 +    * Quantity shall be secondary, different types matter, not many badges.
 +    * Collect different Badges.
 +    * Some kind of surprise a certain badge details can only be seen after picking it up.
 +    * Components: [[rules:​badges|Badges]]
 +  * Lightweight User Interaction
 +    * As every player creates and distributes his own badge collection, you essentially collect "the other players"​ (and some system)
 +    * Components: [[rules:​badges|Badges]],​ Map (Maybe chat sometime)
 +  * Game of Area Conquering
 +    * Political and Administrative regions from OSM can controlled via Power and Presence
 +    * Components: [[rules:​badges|badges]],​ [[rules:​quadrants|quadrants]],​ OSM
 +  * Achievements
 +    * Currently mainly Area Conquering, more possible (I.e. geometric formations on map).
 +    * Components: [[rules:​badges|badges]],​ [[rules:​quadrants|quadrants]]
 +  * Beauty Contest
 +    * Badges can be decorated with images and rated.
 +    * Components: [[rules:​badges|badges]],​ [[rules:​painter|painter]],​ [[rules:​vote|vote]]
 +  * Skill System
 +    * Special skill badges as gifts or buyable by diamonds.
 +  * Traveling Items
 +    * Items (but not players) are tracked: Locations, Distances and Owners can be retrieved later.
 +    * Components: [[rules:​badges|badges]]
 +  * Unlimited Leveling
 +    * Leveling itself does not give "new power",​ but a gift.
 +    * Level gives production range of your own badge collection.
 +    * Components: [[rules:​badges|badges]],​ [[rules:​quadrants|quadrants]],​ map activity
 +  * Inventory Management
 +    * Inventory split in Bag and Chest to create some personal bookkeeping.
 +    * Sorting and Filtering.
 +