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rules:faq [2019/08/11 23:00]
Frank Nestel
rules:faq [2019/12/02 11:19]
Frank Nestel
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 ===== Q: What is it All About? ===== ===== Q: What is it All About? =====
-**A:​** ​is about collecting and conquering, the actual ratio depends a bit on the player you are.+**A:​** ​It is about collecting and conquering, the actual ratio depends a bit on the type/​style/​mood of player you are.
  
-For the beginning be sure, to collect as many **different** badges as you can (your ownones, but also from system and potentially other players). Meanwhile share duplicates (own or foreign) by dropping them. Finer details later.+For the beginning be sure, to collect as many **different** badges as you can (your own ones, but also from system and potentially other players). Meanwhile share duplicates (own or foreign) by dropping them. Finer details later.
  
 ===== Q: My Area is Empty. Shall I Start? ===== ===== Q: My Area is Empty. Shall I Start? =====
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 However it is more to do over time. If speed is your sole concern, be so to take every [[strategy:​skills|Production Speed Skill]] you can get! However it is more to do over time. If speed is your sole concern, be so to take every [[strategy:​skills|Production Speed Skill]] you can get!
  
-By the time of writing we are still in beta and we are currently thinking about some more help to speedup initial play, especially for the (still) isolated players. ​Please, bear with us.+By the time of writing we are still in beta and we are currently thinking about some speedup ​of initial play, especially for the (still) isolated players. ​Some things have been implemented 11th August 2019, please, bear with us.
  
 ===== Q: Inventory Full? ===== ===== Q: Inventory Full? =====
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 cf. [[rules:​regions]]:​ Creating such a badge is a hand redacted process. ​ cf. [[rules:​regions]]:​ Creating such a badge is a hand redacted process. ​
  
-We have automated selections, which guide us to candidate regions according to //number of players ​in region (++)//, //depth of region ​in hierarchy ​(-)//, //number of subregions(+)//, //badges/quadrants scored ​(+)//, some personalized criteria like a //bonus when winner and winner of parent region differ (+)// or //the winner is a new player (+)// and finally a //tiny fixed bonus for the top one nearly feasible region//. This automated ranking of say candidate regions is documented on the [[https://​www.badge-r-s.de/​suggestRegions2.php|Region Badge Preview Page]].+We have automated selections, which guide us to candidate regions according to  
 +  * //for ruler: badge sum in region (+)//, 
 +  * //for mapper: total quadrants scored ​in region ​(+)//,  
 +  * //number of players who contributed ​(++)//,  
 +  * //depth of region in hierarchy (-)//,  
 +  * //number of subregions ​(+)//, ​ 
 +some **personalized** criteria like a  
 +  * //bonus when winner and winner of parent region differ (+)// or  
 +  * //the winner is first or second region for a new player (+)//  
 +and finally a //tiny fixed bonus for the top one nearly feasible region//. This automated ranking of say candidate regions is documented on the [[https://​www.badge-r-s.de/​suggestRegions2.php|Region Badge Preview Page]].
  
 But every candidate then has to be **checked by hand**, if the corresponding [[http://​www.openstreetmap.org|Open Street Map]] structure is sound. OSM is a not only free, but also offers good data quality. Badgers however already contributed back by finding a few OSM errors (essentially via [[https://​www.badge-r-s.de/​playerPublic.php?​idPlayer=10000000034|MegaChip]] so far). If a region is sound, we need to prepare an image for that region, create database entries etc. Thus there will never be awarded all possible [[badge:​ruler|Ruler]] or [[badge:​mapper|Mapper Badges]], but only ones which are considered relevant according to both automated and manual criteria. ​ But every candidate then has to be **checked by hand**, if the corresponding [[http://​www.openstreetmap.org|Open Street Map]] structure is sound. OSM is a not only free, but also offers good data quality. Badgers however already contributed back by finding a few OSM errors (essentially via [[https://​www.badge-r-s.de/​playerPublic.php?​idPlayer=10000000034|MegaChip]] so far). If a region is sound, we need to prepare an image for that region, create database entries etc. Thus there will never be awarded all possible [[badge:​ruler|Ruler]] or [[badge:​mapper|Mapper Badges]], but only ones which are considered relevant according to both automated and manual criteria. ​
  
 To speed things up ... consider to helping. To speed things up ... consider to helping.
 +
 +===== Q: Why do I Suddenly Get a Ruler/​Mapper?​ =====
 +**Q:** I haven'​t been playing in a place (at all or for a long time) but then get a Badge for it?
 +
 +**A:** This can happen in a few cases:
 +  * It is a [[badge:​ruler|Ruler]] and someone else has dropped lots of your badges.
 +  * It is a fresh (not existing before) Ruler or [[badge:​mapper|Mapper]] and someone elses actions in a region make the region now pass activation.
 +  * Manual or automatic cleaning up of regions (see above) can also occasionally lead to new badge activations.
  
 ===== Q: When do I get my level up gift? ===== ===== Q: When do I get my level up gift? =====