The way green/full quadrants are obtained in Badgers, creates closed loops of players. This is important, since green quadrant are a major part of scoring.
Consider a quadrant where player A dropped one of his badges. Player B comes, takes it and drops a own badge. When later A comes and takes this, that quadrant is maxed out for A and B, a green quadrant, nothing to gain any more. These loops can be larger when more player interact in a circular fashion in one quadrant. I.e. player visiting in order A, B, C, D, E, F, A can create a 6 loop, i.e. a quadrant of lesser interest for those 6 players, by A dropping an own badge, B taking and dropping an own, C like B, … and finally A taking.
Of course a quadrant might still become interesting to loop players by new, previously unseen badges, preferable of players outside that loop.
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