====== Time Periods ====== The game uses various time periods to schedule certain events: ===== Less than a day ===== System checks every **10 minutes** for badge production execution. Every **1 hour** New images for regions are picked up (when some get provided, see [[rules:faq|FAQ, when do my regions appear]]. Every **1-2 hours** [[:nominatim|OSM database Nominatim]] is being batch polled to map quadrants to regions. Note: This is reevaluating things, new quadrants are queued directly after they have been played. Every **10 hours** you can see a new random statistics in the app. Every **13 hours** some weeklies not picked up for long (see below) jump elsewhere. ===== About a Day ===== At the beginning of the game a **badge production** lasts **24 hours** between two [[badge:regular|Regular Badges]].This timespan can be decreased by having [[badge:Production Speed|Production Speed Badges]] in inventory. Every **23 hours** you can get a chance to [[rules:badges#vote|vote for a badge]]. Every **23 hours** [[rules:regions|region and mapper]] ownership is being checked. They alternate, i.e. 11 hours after the rulers comes the mapper and 12 hours later the next ruler. ===== About a Week ===== A week in Badge(r)s last **161 hours** and is mainly the timespan between two [[badge:weekly|Weekly Badges]] are deployed. ===== Month ===== On the **17ths of every month** diamonds are awarded for [[strategy:beauty|"beauty"]]: For the highest rating badges, badge series and badge collections. The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production. ===== 50 days ===== Time a [[badge:weekly|weekly badge]] untouched by a player stays in place, before it "wanders", i.e. jumps to a new location (cf. above). Note, that once a weekly has been taken by a player, it does never wander again, even if it is being dropped again. ===== Season ===== System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen.