Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
strategy:quadrants [2017/06/20 17:38] – just a link Mega Chip | strategy:quadrants [2018/02/26 13:03] (current) – Frank Nestel | ||
---|---|---|---|
Line 11: | Line 11: | ||
- In any case, you can split cycle, i.e. a 6 player group can create a 6-cycle, or 3 cycles of two players or 2 cycles of 3 playes. When romaing with a odd number of players, be sure to have one cycle with an odd number of players. | - In any case, you can split cycle, i.e. a 6 player group can create a 6-cycle, or 3 cycles of two players or 2 cycles of 3 playes. When romaing with a odd number of players, be sure to have one cycle with an odd number of players. | ||
- We've tryed 5 people f2f quadrants and it turned out to get slower than expected. The point is, that everyone did not only want to trade quadrants but also certain badges, so we needed quite a few minutes in every quadrant to haggle who gets which badge by whom. But of course this is negotiating with people not doing video games. | - We've tryed 5 people f2f quadrants and it turned out to get slower than expected. The point is, that everyone did not only want to trade quadrants but also certain badges, so we needed quite a few minutes in every quadrant to haggle who gets which badge by whom. But of course this is negotiating with people not doing video games. | ||
+ | |||
+ | ~~DISQUS~~ | ||