====== Badge Trade Party aka Sofa Session ====== When several players, preferable with disjoint main playing region, meet, it might well be time for a big badge trade. That is, using either manual lookup or the [[ui:delta_compare|Delta Compare]] features, players determine badges the others lack and trade them by dropping them and letting the other pick them up. Some observations about this strategy. * You wouldn't trade your own badges this way, cause you'd then lose [[rules:quadrants|yellow or green quadrants]]. * By dropping "3rd party" badges, presumably all in one place, the dropping player loses nothing. The taking player loses a change for a blue quadrant. This loss is compensated by trading speed, i.e. transfering many badges within a shorter time than an actual ride from quadrant to quadrant would take. (cf. [[strategy:quadrants|Economy aka Circles]]) * If you are a player lacking blue quadrants (i.e. regularly players nearby), you better play this on a walk to maximize quadrant yield. * With more than 2 players be sure to agree on some order how to play this, to optimize negotiations. * With more than 2 players and players who insist on the (relatively small) bonus for taking foreign badges, you might need to adapt the order of play to having each of these players doing a immediate take-drop move. With many players in a place, these in between moves cost a lot of time though. Players interacting in a common place (i.e. crossing commutes) without ever meeting, can kind of play this in a ultra slow motion, by taking or dropping a badge a day or week in this common place. This has about the same advantages and disadvantages like the real thing. **Hint:** If you want to avoid that your Sofa Session pulls too many [[badge:weekly|Weeklies]] to neighbouring quadrants, it is recommended, that you play all 8 direct neighbouring [[rules:quadrants|quadrants coloured]] before the next [[rules:period|weeklies schedule]].